AI Insights · Timothy · October 2024
Top 5 Idler Games on Android in Austria: Q3 2024 Performance
Discover the performance trends of leading idler games on Android in Austria during Q3 2024, highlighting downloads, revenue, and active users.
In the third quarter of 2024, the performance of the top idler games on the Android platform in Austria showcased varying trends in terms of downloads, revenue, and active users. According to Sensor Tower data, here's a closer look at how these popular games fared.
Gold & Goblins: Idle Merger, published by AppQuantum, saw a notable peak in its weekly revenue, reaching approximately $8.3K in the last week of August. Its weekly downloads remained relatively stable, fluctuating around the low thousands, while weekly active users experienced a slight decline, ending the quarter at around 3.1K.
Idle Lumber Empire, another title from AppQuantum, experienced a peak in weekly revenue of about $5.9K in early September. The game’s downloads began at 1.2K in early July, dipping mid-quarter, but showed a slight recovery towards the end, closing with 607 downloads. The active user count started at 2.6K and saw a general decrease, stabilizing at around 1.4K by the end of September.
Idle Zombie Miner: Gold Tycoon from Royal Ark demonstrated a strong upward trajectory in both weekly revenue and downloads. Revenue rose steadily to $2.1K by mid-September, while downloads peaked at 1K in early September. The game's active users also increased significantly, reaching 1.3K by the end of the quarter.
Idle Mafia - Tycoon Manager, published by Century Games PTE. LTD., saw a decline in its weekly revenue, which started at $1.5K and dropped to $857 by the end of September. Downloads followed a decreasing trend as well, with numbers falling from 149 to 97 over the quarter. Active users started at 1.2K and gradually declined to 936.
Finally, Eatventure, developed by Lessmore UG, experienced a revenue peak of $1.3K in early September. Its weekly downloads peaked at 461 in mid-August but dropped significantly towards the end of September, reaching 136. The game's active users showed an initial increase, peaking at 4.4K in late July, before declining to 3.1K by the end of the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.